Tag Archives: elearning game

Suspect Apprehension Pursuit

SAP is a basic refresher-training course that focuses on pursuit regulations and techniques based upon the Ontario Police Service Act’s Suspect Apprehension Pursuits Regulation. It provides a review of basic pursuit training, current pursuit regulations and provides an overview of various pursuit situations.

The course consists of eight lessons, most of which are presented as tutorials followed by practice quizzes to test the students’ understanding of the lesson. Two lessons also contain animated movies that illustrate various techniques officers use to pursue and stop a vehicle.

The regulation itself is presented as a missing-word game where students gain or lose points depending on their understanding of the regulation. This is done so as to encourage the students to read the regulation carefully.

The course concludes with a final exam that provides students with a self-test of their knowledge. The exam can be repeated as often as desired, each time with some different questions randomly selected from the lesson quizzes.

This course was produced for the Justice Knowledge Network, a five-year research and development project to develop e-learning for Canadian police forces.

Virtual Worlds, Virtually Anything is Possible

Below is a short movie I created (Movies aren’t my specialty). This movie was created for VDI for a presentation at the 2008 Modsim World Conference in September, the topic of the presentation was the importance of Virtual Worlds in learning and how they can be used as a tool for educators.

The movie was shown as a intro piece to grab the audiences attention to kick off the presentation. So sit back, relax and enjoy the show!!!

Can you guess where the music is from !!

Crime Scene Protection

One of the principal responsibilities of a police officer is to protect a crime scene by spotting and protecting physical evidence at a crime scene.

This prototype lesson was designed for the Justice Knowledge Network to demonstrate various instructional modes, including tutorials, scenarios, on-line testing and a simulation game, that could be used in police training course.

A pre-test provides an advanced organizer to help learners review their knowledge of the subject and preview the course content. It provides immediate feedback after each question. The post-test resembles a traditional exam in that all questions must be answered before the learner submits the exam. Then a final score and feedback on each question is provided.

The tutorials include embedded questions and scenarios. Some of the questions are mixed visual and verbal modes. For example, when answering a question asking where the police office should station his or her vehicle at a crime scene, the learner answers by dragging a police car to one of four different locations on a graphic.

The simulation game presents a quick photographic tour of an elderly lady’s house that may be a crime scene. The police trainee is then tested on his or her recall of details in the scene. This provides the learner with the opportunity to practice an important police skill: making mental notes of a scene that may be used later in an investigation.

These materials were produced for the Justice Knowledge Network, a five-year research and development project to develop e-learning for Canadian police forces.